/*
 *  GameState.cpp
 *  Created by Jason Townes French on 4/30/08.
 */

#include "GameState.h"

GameState::GameState()
{
	//
}

void GameState::changeState(GameState* s)
{
	GameManager::getSingleton().changeState(s);
}

void GameState::pushState(GameState* s)
{
	GameManager::getSingleton().pushState(s);
}

void GameState::popState()
{
	GameManager::getSingleton().popState();
}

Ogre::RenderWindow* GameState::getWindow()
{
	return GameManager::getSingleton().getWindow();
}
